Spamm is the name for my group of henchmen who have formed a group for self protection/profit. Short for S.P.A.M.M.: Society for the Prevention of Abuse of Mooks and Minions. in reality though it is sort of nebulous who and what is at the top of this muscle providing organization. Or their goals, even though their stated/advertised goal is “We may not be the beef, but we can be the meat of your organization.”
SPAMM generally operates as a specialized temporary agency: providing muscle for Supervillians who are not worried about their subordinates. SPAMM recruits by offering insurance, on the job death benefits and a general moral code agreeable to the less than desirable members of society. If you understand contract labor/temp agencies then run them as a parody of such.
If you wish to generate which members of this organization are sent on a particular hiring mission simply use 1d8 to select which sub chart to use 1D10 on. Of course, most of these are minions and mooks for V&V, but the concept of the organization is solid for most superhero universes. Note: The stats are set to original V&V 2nd edition values, meaning these guys have been around for probably two decades and never altered. Some themes crop up in the characters names so feel free to sweep those guys up for a particular villain if desired.
the first 10 Include Soupy and Chico both nicknamed after comedians, while Mosey and Honcho are more western and Grease and Monkey are oily guys, however you choose to apply that descriptor is quite acceptable, and in fact from campaign to campaign that can be modified.
Little Joe, Hoss, and Tiny of course continue the potential western theme while Savignon is a drunkard, Great Ape has long arms and Cue thinks he is a great pool player. Lars is some sort of Swedish descent, and Ching is called that because he spouts off Tommy Chong quotes, typically while everyone else is trying to watch the same movie and just before Tommy Chong really says them on screen.
Matches and Striker could have interests in fire while Springer could be a fan of Jerry Springer while Shaker, Hellion, Roughhouse and Troublemaker could be playfully interested in fighting with Shaker liking to shake his opponents (no combat mods for the unusual combat style) While troublemaker and Fade like starting things troublemaker stays in the middle and Fade goes away after it starts.
Spud and Tater could be Idahoans or fans of Ron White, Potatoes or just quoting Samwise Gamgee. Bowler likes wearing the classic hat (sometimes found crushed under the required helm for some supervillains), while Pins has a few stashed in his hideout (and if he has a club for a weapon it will be a bowling pin) Snappy likes snapping his fingers and Bling likes flashy things to wear. And Marker, Cards and Deck have a card game theme.
Sharkey, Cards, Spades, Clubs, Shuffle (for his walk not his randomization abilities) and Diamond continue the Card theme. While Whiner, Needler and Snake evoke their namesakes appropriately. Roughshod wears beat up steel toed boots.
Leach, Barnicle and Rockey hang out too much with the other guys so they are likely to get sent out first to investigate a mystery noise. Sniper isn’t any better with guns than anyone else, he is better at videogames though of that theme. And Silent Sam should avoid even grunting when taken out. while Singer should badly singsong his answers to questions.
Most of these have a musical theme, not a surprise since they were recruited out of the Organ Grinder Gang and took their names from musical cues while the Club they took their name from fell into disrepute. Six strings doesn’t play the guitar, he wears extra shoelaces, because he like all the rest have no real musical talent (even for games like Guitar Hero).
Shift, Notes and Keys can be part of the Organ Grinder Gang at the option of the GM. Dade is from the county so named like may others because of a similar name conflict. Shirts wears at least two, Red is named because of his hair and Herring because of a suspicious fishy smell. (although they could be teamed up by a jokester villain).
Note that even though most of the characters names appear male the actual incidence of females in the organization is 50/50. The occasional throwing off of a player by encountering “Hoss” a 192# 6-foot even African American female who is fighting fit might just be a little fun, even if in my description it says “he”.
As a second note here is the random weapons table if you need the people mentioned above to be encountered without assigned equipment. Think of it as a Minor Weapons table.
Finally, I hope you all enjoyed a look at one of my parody organizations, Have fun with SPAMM when you need some filler meat for another organization and aren’t ready for the players to dig deep behind the previously unnamed characters in your campaign.